HARDWARE · Motion Capture

Motion Capture System

IMU-based full-body motion capture system for VR, robotics research, and animation. Forward kinematics with wireless trackers — no external base stations required.

Key Features

Professional-grade motion capture at a fraction of the cost of optical systems.

No External Hardware

Pure IMU-based tracking using forward kinematics. The headset is the only fixed reference point — no lighthouses, cameras, or external sensors needed.

Scalable Tracking

From 5-point lower-body tracking to 16-point full-body capture. Add more trackers for more tracked body points — modular and extensible.

Low Latency

WiFi-based wireless communication with <20ms end-to-end latency. Real-time body tracking suitable for VR interaction and live animation.

Open Platform

Compatible with SteamVR-connected headsets and standalone VR platforms. Open firmware and server software for full customization.

Technical Specifications

IMU Sensor
ICM-45686 / LSM6DSV (6-axis)
DOF per Tracker
6-DOF (3-axis gyro + 3-axis accel)
Tracking Points
5 / 6 / 8 / 10 / 16 (configurable)
Connectivity
WiFi 802.11 b/g/n (2.4 GHz)
Battery Life
8–12 hours (1200 mAh LiPo)
Tracker Weight
~25 g per tracker (without strap)
Compatibility
SteamVR, VRChat, standalone headsets
Communication Protocol
WiFi UDP, SPI to IMU

Application Scenarios

From VR gaming to robotics research — full-body tracking for every use case.

VR Full-Body Tracking

Enhance VR experiences with full-body avatar tracking in VRChat, Beat Saber, and other SteamVR applications.

Robotics Research

Capture human motion data for imitation learning, teleoperation, and humanoid robot control research.

Animation & Motion Analysis

Affordable motion capture for 3D animation, biomechanics analysis, and sports performance tracking.