Motion Capture System
IMU-based full-body motion capture system for VR, robotics research, and animation. Forward kinematics with wireless trackers — no external base stations required.
Key Features
Professional-grade motion capture at a fraction of the cost of optical systems.
No External Hardware
Pure IMU-based tracking using forward kinematics. The headset is the only fixed reference point — no lighthouses, cameras, or external sensors needed.
Scalable Tracking
From 5-point lower-body tracking to 16-point full-body capture. Add more trackers for more tracked body points — modular and extensible.
Low Latency
WiFi-based wireless communication with <20ms end-to-end latency. Real-time body tracking suitable for VR interaction and live animation.
Open Platform
Compatible with SteamVR-connected headsets and standalone VR platforms. Open firmware and server software for full customization.
Technical Specifications
Application Scenarios
From VR gaming to robotics research — full-body tracking for every use case.
VR Full-Body Tracking
Enhance VR experiences with full-body avatar tracking in VRChat, Beat Saber, and other SteamVR applications.
Robotics Research
Capture human motion data for imitation learning, teleoperation, and humanoid robot control research.
Animation & Motion Analysis
Affordable motion capture for 3D animation, biomechanics analysis, and sports performance tracking.